
Game’s features and elements
YONOS is a narrative-driven game based on Game Theory’s methods. The player is introduced to a corrupted world where a massive plague has spread. YONOS, mysterious creatures (half man and half pigeon) have raided the planet and now it is the time to handle this menace. Alas, there is a cure for this disease, but it is scarce and you and your friends will have to figure out how the vaccines will be disributed.
The game’s core loop
The player will be introduced to a series of dilemmas- Each dilemma depicts different choices. Every decision made by players will affect the game’s consequences. The goal is to survive as a planet, but also to save the human kind... Is it possible?



My role in this game -
Game Designer
My main role in this project was coming up with the game mechanics and setting balance for the different dilemmas the player will be introduced. Game balance was derived from the mathematical analysis from Game Theory methods (Prisoner’s dilemma and more). Furthermore I have been in charge of most design aspects of the project
